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Urban corner still life

I haven't done a pure rendering project in a while, so this was a perfect opportunity to practice my material work and overall scene creation. Didn't try to mimic every tiny detail, instead I focused on creating a believable look with realistic levels of wear and surface imperfections. Heavily based on a reference photo of the location I took last summer. It's a simple little corner that looked visually interesting to me.

Fspy for the camera matching, all modeling and rendering done in Blender with Cycles. Materials are mostly created inside Substance Painter with some minor details using textures from CC0textures.com and the black stone slab base material in Designer. Grass is from Blenderguru's trusty old Grass Essentials package. Lighting with a single HDRI, Final color corrections in Affinity Photo.

Final  render with Cycles

Final render with Cycles

Reference image, clay render and wireframe from Blender

Reference image, clay render and wireframe from Blender