Practice scan of a dirty glove I had lying around, served both as a test for my new softbox scanning lights and as a general workflow practice.
120 photos shot with a Nikon D3100 + 35mm lens using a turntable setup. Lightroom for some initial exposure tweaks and raw conversion, Photoscan for processing. From the 120 photos I was able to export a 3M tri mesh and a 8k color texture. InstantMeshes for optimizing the mesh to 5.5k (mostly quads) and did some topology tweaks and unwrapping in Blender to finalize the lowpoly which was taken to Designer.
De-lighting pass and baking / extracting of 4k Diffuse / Normal / AO maps in Designer. Painter used for fixing some seams and spots with bad coverage and for creating the roughness map.
Lowpoly mesh could be optimized further for game-engine usage, but for a basically automatic retopo it's impressive enough. All in all an interesting project where I learned a lot.
Sketchfab model with 2k textures.