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Photoscanned brick texture

Another photoscanned material done for practice.

Nikon D3100 + 35mm. Lightroom for some initial exposure tweaks, Agisoft Photoscan for reconstruction. Baking, texture extraction and initial delighting in Substance Designer, clean up and tiling done with Painter. Renders with Blender (EEVEE / Cycles).

4k texture set, capture area was on the small side so not the most optimal material to tile over massive surfaces. This one required some tedious manual cleanup in Painter to get the individual bricks to line up properly. Great practice though!

EEVEE render.

EEVEE render.

Height / displacement version rendered with Cycles.

Height / displacement version rendered with Cycles.

Some of the finer detail captured in the scan. EEVEE render.

Some of the finer detail captured in the scan. EEVEE render.

Sparse cloud / dense cloud / mesh / textured mesh, screengrab from Photoscan. Loss of detail towards the edges with less picture overlap is clearly visible.

Sparse cloud / dense cloud / mesh / textured mesh, screengrab from Photoscan. Loss of detail towards the edges with less picture overlap is clearly visible.

Texture breakdown. Albedo / Normal / AO / Height / Roughness.

Texture breakdown. Albedo / Normal / AO / Height / Roughness.