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Squad FDF Mod Props

A collection of smaller pieces of gear and props I have been working on for the FDF Mod for Squad.

Blender + Substance Painter, Photoshop for the occasional 2D alphas. Images rendered with the Blender 2.8 EEVEE real-time renderer. I decided to give EEVEE a shot with these assets and the results get me very excited about the future of Blender!

Models for the M95 knife and M65 mine done by a fellow mod team member Valapatto. Rest of the models and texturing of the assets handled by me. 2K textures for each model.

A small display scene to fit this bunch of stuff.

A small display scene to fit this bunch of stuff.

Model sheet. Traditional highpoly -> lowpoly workflow was used here.

Model sheet. Traditional highpoly -> lowpoly workflow was used here.

The M43 frag grenade has a quite unique shape, I had a lot of fun creating it. The same detonator is used on both the frag and smoke.

The M43 frag grenade has a quite unique shape, I had a lot of fun creating it. The same detonator is used on both the frag and smoke.

The M95 Ranger Knife a.k.a Sissipuukko designed by J-P Peltonen.

The M95 Ranger Knife a.k.a Sissipuukko designed by J-P Peltonen.

E-tool and the TM 65 77 anti-tank mine.

E-tool and the TM 65 77 anti-tank mine.

Sketchfab model of the M43.

Sketchfab model of the entrenching tool.